dart_in_action/27_design_pattern_command.dart

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/**
命令模式Command Pattern
意图:将一个请求封装成一个对象,从而使您可以用不同的请求对客户进行参数化。
主要解决:在软件系统中,行为请求者与行为实现者通常是一种紧耦合的关系,但某些场合,比如需要对行为进行记录、撤销或重做、事务等处理时,这种无法抵御变化的紧耦合的设计就不太合适。
何时使用:在某些场合,比如要对行为进行"记录、撤销/重做、事务"等处理,这种无法抵御变化的紧耦合是不合适的。在这种情况下,如何将"行为请求者"与"行为实现者"解耦?将一组行为抽象为对象,可以实现二者之间的松耦合。
如何解决:通过调用者调用接受者执行命令,顺序:调用者→接受者→命令。
*/
main(List<String> args) {
Stock abcStock = new Stock();
BuyStock buyStockOrder = new BuyStock(abcStock);
SellStock sellStockOrder = new SellStock(abcStock);
Broker broker = new Broker();
broker.takeOrder(buyStockOrder);
broker.takeOrder(sellStockOrder);
broker.placeOrders();
}
//////////////////////////////////////////////////////////////////
///
/// 创建一个命令接口
///
abstract class Order {
void execute();
}
///
/// 创建一个请求类
///
class Stock {
String name = "ABC";
int quantity = 10;
void buy() {
print("Stock [ Name: $name, Quantity: $quantity ] bought");
}
void sell() {
print("Stock [ Name: $name, Quantity: $quantity ] sold");
}
}
///
/// 创建实现了 Order 接口的实体类
///
class BuyStock implements Order {
Stock abcStock;
BuyStock(this.abcStock);
void execute() {
abcStock.buy();
}
}
class SellStock implements Order {
Stock abcStock;
SellStock(this.abcStock);
void execute() {
abcStock.sell();
}
}
///
/// 创建命令调用类
///
class Broker {
List<Order> orderList = new List<Order>();
void takeOrder(Order order) {
orderList.add(order);
}
void placeOrders() {
for (Order order in orderList) {
order.execute();
}
orderList.clear();
}
}