casnode/casdoor/adapter.go

92 lines
2.2 KiB
Go

// Copyright 2021 The casbin Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package casdoor
import (
"runtime"
"github.com/casbin/casnode/conf"
_ "github.com/go-sql-driver/mysql"
"xorm.io/xorm"
)
var (
adapter *Adapter = nil
CasdoorOrganization string
)
type Session struct {
SessionKey string `xorm:"char(64) notnull pk"`
SessionData []uint8 `xorm:"blob"`
SessionExpiry int `xorm:"notnull"`
}
func InitCasdoorAdapter() {
casdoorDbName := conf.GetConfigString("casdoorDbName")
if casdoorDbName == "" {
return
}
adapter = NewAdapter(conf.GetConfigString("driverName"), conf.GetConfigDataSourceName(), conf.GetConfigString("casdoorDbName"))
CasdoorOrganization = conf.GetConfigString("casdoorOrganization")
}
// Adapter represents the MySQL adapter for policy storage.
type Adapter struct {
driverName string
dataSourceName string
dbName string
Engine *xorm.Engine
}
// finalizer is the destructor for Adapter.
func finalizer(a *Adapter) {
err := a.Engine.Close()
if err != nil {
panic(err)
}
}
// NewAdapter is the constructor for Adapter.
func NewAdapter(driverName string, dataSourceName string, dbName string) *Adapter {
a := &Adapter{}
a.driverName = driverName
a.dataSourceName = dataSourceName
a.dbName = dbName
// Open the DB, create it if not existed.
a.open()
// Call the destructor when the object is released.
runtime.SetFinalizer(a, finalizer)
return a
}
func (a *Adapter) open() {
Engine, err := xorm.NewEngine(a.driverName, a.dataSourceName+a.dbName)
if err != nil {
panic(err)
}
a.Engine = Engine
}
func (a *Adapter) close() {
a.Engine.Close()
a.Engine = nil
}