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README.md

Button Card

GitHub Release License

Project Maintenance GitHub Activity

Discord Community Forum

Lovelace Button card for your entities.

all

TOC

Features

  • works with any toggleable entity
  • 6 available actions on tap and/or hold and/or double click: none, toggle, more-info, navigate, url and call-service
  • state display (optional)
  • custom color (optional), or based on light rgb value/temperature
  • custom state definition with customizable color, icon and style (optional)
  • custom size of the icon, width and height (optional)
  • aspect ratio support (optional)
  • Support for templates in some fields
  • custom icon (optional)
  • custom css style (optional)
  • multiple layout support and custom layout support
  • units for sensors can be redefined or hidden
  • 2 color types
    • icon : apply color settings to the icon only
    • card : apply color settings to the card only
  • automatic font color if color_type is set to card
  • blank card and label card (for organization)
  • blink animation support
  • rotating animation support
  • confirmation popup for sensitive items (optional) or locking mecanism
  • haptic support for the Beta IOS App
  • support for custom_updater

Configuration

Main Options

Name Type Default Supported options Description
type string Required custom:button-card Type of the card
template string optional any valid template from button_card_templates See configuration template
entity string optional switch.ac entity_id
icon string optional mdi:air-conditioner Icon to display. Will be overriden by the icon defined in a state (if present). Defaults to the entity icon. Hide with show_icon: false
color_type string icon icon | card | blank-card | label-card Color either the background of the card or the icon inside the card. Setting this to card enable automatic font and icon color. This allows the text/icon to be readable even if the background color is bright/dark. Additional color-type options blank-card and label-card can be used for organisation (see examples).
color string optional auto | auto-no-temperature | rgb(28, 128, 199) Color of the icon/card. auto sets the color based on the color of a light including the temperature of the light. Setting this to auto-no-temperature will behave like home-assistant's default ignoring the temperature of the light. By default, if the entity state is off, the color will be var(--paper-item-icon-active-color), for on it will be var(--paper-item-icon-color) and for any other state it will be var(--primary-text-color). You can redefine each colors using state
size string 40% 20px Size of the icon. Can be percentage or pixel
aspect_ratio string optional 1/1, 2/1, 1/1.5, ... See here for an example. Aspect ratio of the card. 1/1 being a square. This will auto adapt to your screen size
tap_action object optional See Action Define the type of action on click, if undefined, toggle will be used.
hold_action object optional See Action Define the type of action on hold, if undefined, nothing happens.
dbltap_action object optional See Action Define the type of action on double click, if undefined, nothing happens.
name string optional Air conditioner Define an optional text to show below the icon
label string optional Any string that you want Display a label below the card. See Layouts for more information.
label_template string optional See templates. Any javascript code which returns a string. Overrides label
show_name boolean true true | false Wether to show the name or not. Will pick entity_id's name by default, unless redefined in the name property or in any state name property
name_template string optional See templates. Any javascript code which returns a string. Overrides name
show_state boolean false true | false Show the state on the card. defaults to false if not set
show_icon boolean true true | false Wether to show the icon or not. Unless redefined in icon, uses the default entity icon from hass
show_units boolean true true | false Display or hide the units of a sensor, if any.
show_label boolean false true | false Display or hide the label/label_template
show_last_changed boolean false true | false Replace the label altogether and display the the last_changed attribute in a nice way (eg: 12 minutes ago)
show_entity_picture boolean false true | false Replace the icon by the entity picture (if any) or the custom picture (if any). Falls back to using the icon if both are undefined
entity_picture string optional Can be any of /local/* file or a URL Will override the icon/the default entity_picture with your own image. Best is to use a square image. You can also define one per state
entity_picture_template string optional See templates. Any javascript code which returns a path to a file or a url as a string. Overrides entity_picture
units string optional Kb/s, lux, ... Override or define the units to display after the state of the entity. If omitted, it's using the entity's units
styles object list optional See styles
state object list optional See State State to use for the color, icon and style of the button. Multiple states can be defined
confirmation string optional Free-form text Show a confirmation popup on tap with defined text
lock boolean false true | false See lock. This will display a normal button with a lock symbol in the corner. Clicking the button will make the lock go away and enable the button to be manoeuvred for five seconds
layout string optional See Layout The layout of the button can be modified using this option

Action

Name Type Default Supported options Description
action string toggle more-info, toggle, call-service, none, navigate, url Action to perform
entity string none Any entity id Only valid for action: more-info to override the entity on which you want to call more-info
navigation_path string none Eg: /lovelace/0/ Path to navigate to (e.g. /lovelace/0/) when action defined as navigate
url string none Eg: https://www.google.fr URL to open on click when action is url. The URL will open in a new tab
service string none Any service Service to call (e.g. media_player.media_play_pause) when action defined as call-service
service_data object none Any service data Service data to include (e.g. entity_id: media_player.bedroom) when action defined as call-service. If your service_data requires an entity_id, you can use the keywork entity, this will actually call the service on the entity defined in the main configuration of this card. Useful for configuration templates
haptic string none success, warning, failure, light, medium, heavy, selection Haptic feedback for the Beta IOS App
repeat number none eg: 500 For a hold_action, you can optionally configure the action to repeat while the button is being held down (for example, to repeatedly increase the volume of a media player). Define the number of milliseconds between repeat actions here.

State

Name Type Default Supported options Description
operator string == See Available Operators The operator used to compare the current state against the value
value string/number required (unless operator is default) If your entity is a sensor with numbers, use a number directly, else use a string The value which will be compared against the current state of the entity
name string optional Any string, 'Alert', 'My little switch is on', ... if show_name is true, the name to display for this state. If undefined, uses the general config name, and if undefined uses the entity name
name_template string optional See templates. Any javascript code which returns a string. Overrides name
icon string optional mdi:battery The icon to display for this state. Defaults to the entity icon. Hide with show_icon: false
color string var(--primary-text-color) Any color, eg: rgb(28, 128, 199) or blue The color of the icon (if color_type: icon) or the background (if color_type: card)
styles string optional See styles
spin boolean false true | false Should the icon spin for this state?
entity_picture string optional Can be any of /local/* file or a URL Will override the icon/the default entity_picture with your own image for this state. Best is to use a square image
entity_picture_template string optional See templates. Any javascript code which returns a path to a file or a url as a string. Overrides entity_picture
label string optional Any string that you want Display a label below the card. See Layouts for more information.
label_template string optional See templates. Any javascript code which returns a string. Overrides label

Available operators

The order of your elements in the state object matters. The first one which is true will match.

Operator value example Description
< 5 Current state is inferior to value
<= 4 Current state is inferior or equal to value
== 42 or 'on' This is the default if no operator is specified. Current state is equal (== javascript) to value
>= 32 Current state is superior or equal to value
> 12 Current state is superior to value
!= 'normal' Current state is not equal (!= javascript) to value
regex '^norm.*$' value regex applied to current state does match
template See templates for examples. value needs to be a javascript expression which returns a boolean. If the boolean is true, it will match this state
default N/A If nothing matches, this is used

Layout

This option enables you to modify the layout of the card.

It is fully compatible with every show_* option. Make sure you set show_state: true if you want to show the state

Multiple values are possible, see the image below for examples:

  • vertical (default value if nothing is provided): Everything is centered vertically on top of each other
  • icon_name_state: Everything is aligned horizontally, name and state are concatenated, label is centered below
  • name_state: Icon sits on top of name and state concatenated on one line, label below
  • icon_name: Icon and name are horizontally aligned, state and label are centered below
  • icon_state: Icon and state are horizontally aligned, name and label are centered below
  • icon_label: Icon and label are horizontally aligned, name and state are centered below
  • icon_name_state2nd: Icon, name and state are horizontally aligned, name is above state, label below name and state
  • icon_state_name2nd: Icon, name and state are horizontally aligned, state is above name, label below name and state

layout_image

Templates

label_template, name_template, entity_picture_template supports templating as well as value for state when operator: template

  • label_template: It will be interpreted as javascript code and the code should return a string. label_template supports inline HTML, so you can do stuff like:
    label_template: >
      return 'Connection: '
      + (states['switch.connection'].state === 'on'
          ? '<span style="color: #00FF00;">enabled</span>'
          : '<span style="color: #FF0000;">disabled</span>')
      + ' / '
      + (states['binary_sensor.status'].state === 'on' ? 'connected' : 'disconnected')  
    
    label-template-example
  • name_template: It will be interpreted as javascript code and the code should return a string.
  • entity_picture_template: It will be interpreted as javascript code and the code should return a path to a file or a url as a string.
  • value for state when operator: template: It will be interpreted as javascript code and the code should return a boolean (true or false)

Inside the javascript code, you'll have access to those variables:

  • entity: The current entity object, if the entity is defined in the card
  • states: An object with all the states of all the entities (equivalent to hass.states)
  • user: The user object (equivalent to hass.user)
  • hass: The complete hass object

The value shouldn't be enclosed in quotes:

label_template: >
  return states['light.mylight'].attributes.brightness  

or

state:
  - operator: template
    value: >
      return states['input_select.light_mode'].state === 'night_mode'      

See here for some examples.

Styles

Easy styling options

For each element in the card, styles can be defined in 2 places:

  • in the main part of the config
  • in each state

Styles defined in each state are additive with the ones defined in the main part of the config. In the state part, just define the ones specific to your current state and keep the common ones in the main part of the config.

The style object members are:

  • card: styles for the card itself. Styles that are defined here will be applied to the whole card and it's content, unless redefined in elements below.
  • icon: styles for the icon
  • entity_picture: styles for the picture (if any)
  • name: styles for the name
  • state: styles for the state
  • label: styles for the label
  • lock: styles for the lock icon (see here for the default style)
- type: custom:button-card
  [...]
  styles:
    card:
      - xxxx: value
    icon:
      - xxxx: value
    entity_picture:
      - xxxx: value
    name:
      - xxxx: value
    state:
      - xxxx: value
    label:
      - xxxx: value
  state:
    - value: 'on'
      styles:
        card:
          - yyyy: value
        icon:
          - yyyy: value
        entity_picture:
          - yyyy: value
        name:
          - yyyy: value
        state:
          - yyyy: value
        label:
          - yyyy: value

This will render:

  • The card with the styles xxxx: value and yyyy: value applied
  • Same for all the others.

See styling for a complete example.

Light entity color variable

If a light entity is assigned to the button, then the CSS variable --button-card-light-color will contain the current light color so that you can use it in other parts of the button. When off, it will be set to var(--paper-item-icon-color)

css-var

styles:
  name:
    color: var(--button-card-light-color)
  card:
    - -webkit-box-shadow: 0px 0px 9px 3px var(--button-card-light-color)
    - box-shadow: 0px 0px 9px 3px var(--button-card-light-color)

ADVANCED styling options

For advanced styling, there are 2 other options in the styles config object:

  • grid: mainly layout for the grid
  • img_cell: mainly how you position your icon in it's cell

This is how the button is constructed (HTML elements): elements in the button

The grid element uses CSS grids to design the layout of the card:

  • img_cell element is going to the grid-area: i by default
  • name element is going to the grid-area: n by default
  • state element is going to the grid-area: s by default
  • label element is going to the grid-area: l by default

You can see how the default layouts are constructed here and inspire yourself with it. We'll not support advanced layout questions here, please use home-assitant's community forum for that.

To learn more, please use Google and this excellent guide about CSS Grids :)

Some examples:

  • label on top:

    styles:
      grid:
        - grid-template-areas: '"l" "i" "n" "s"'
        - grid-template-rows: min-content 1fr min-content min-content
        - grid-template-columns: 1fr
    
  • icon on the right side (by overloading an existing layout):

    - type: "custom:button-card"
      entity: sensor.sensor1
      layout: icon_state_name2nd
      show_state: true
      show_name: true
      show_label: true
      label: label
      styles:
        grid:
          - grid-template-areas: '"n i" "s i" "l i"'
          - grid-template-columns: 1fr 40%
    
  • Apple Homekit-like buttons:

    apple-like-buttons

    - type: custom:button-card
      entity: switch.skylight
      name: <3 Apple
      icon: mdi:fire
      show_state: true
      styles:
        card:
          - width: 100px
          - height: 100px
        grid:
          - grid-template-areas: '"i" "n" "s"'
          - grid-template-columns: 1fr
          - grid-template-rows: 1fr min-content min-content
        img_cell:
          - align-self: start
          - text-align: start
        name:
          - justify-self: start
          - padding-left: 10px
          - font-weight: bold
          - text-transform: lowercase
        state:
          - justify-self: start
          - padding-left: 10px
      state:
        - value: 'off'
          styles:
            card:
              - filter: opacity(50%)
            icon:
              - filter: grayscale(100%)
    

Configuration Templates

General

  • Define your config template in the main lovelace configuration and then use it in your button-card. This will avoid a lot of repetitions! It's basically YAML anchors, but without using YAML anchors and is very useful if you split your config in multiple files 😄
  • You can overload any parameter with a new one
  • You can merge states together by id when using templates. The states you want to merge have to have the same id. This id parameter is new and can be anything (string, number, ...). States without id will be appended to the state array. Styles embedded in a state are merged together as usual. See here for an example.
  • You can also inherit another template from within a template.

In ui-lovelace.yaml (or in another file using !import)

button_card_templates:
  header:
    styles:
      card:
        - padding: 5px 15px
        - background-color: var(--paper-item-icon-active-color)
      name:
        - text-transform: uppercase
        - color: var(--primary-background-color)
        - justify-self: start
        - font-weight: bold
      label:
        - text-transform: uppercase
        - color: var(--primary-background-color)
        - justify-self: start
        - font-weight: bold

  header_red:
    template: header
    styles:
      card:
        - background-color: '#FF0000'

  my_little_template:
    [...]

And then where you use button-card, you can apply this template, and/or overload it:

- type: custom:button-card
  template: header_red
  name: My Test Header

Merging state by id

Example to merge state by id:

button_card_templates:
  sensor:
    styles:
      card:
        - font-size: 16px
        - width: 75px
    tap_action:
      action: more-info
    state:
      - color: orange
        value: 75
        id: my_id

  sensor_humidity:
    template: sensor
    icon: 'mdi:weather-rainy'
    state:
      - color: 'rgb(255,0,0)'
        operator: '>'
        value: 50
      - color: 'rgb(0,0,255)'
        operator: '<'
        value: 25

  sensor_test:
    template: sensor_humidity
    state:
      - color: pink
        id: my_id
        operator: '>'
        value: 75
        styles:
          name:
            - color: '#ff0000'
############### Used like this ##############
  - type: custom:button-card
    template: sensor_test
    entity: input_number.test
    show_entity_picture: true

Will result in this state object for your button (styles, operator and color are overridden for the id: my_id as you can see):

state:
  - color: pink
    operator: '>'
    value: 75
    styles:
      name:
        - color: '#ff0000'
  - color: 'rgb(255,0,0)'
    operator: '>'
    value: 50
  - color: 'rgb(0,0,255)'
    operator: '<'
    value: 25

Installation

Manual Installation

  1. Download the button-card
  2. Place the file in your config/www folder
  3. Include the card code in your ui-lovelace-card.yaml
title: Home
resources:
  - url: /local/button-card.js
    type: module
  1. Write configuration for the card in your ui-lovelace.yaml

Installation and tracking with custom_updater

  1. Make sure the custom_updater component is installed and working.
  2. Configure Lovelace to load the card.
resources:
  - url: /customcards/github/custom-cards/button-card.js?track=true
    type: module
  1. Run the service custom_updater.check_all or click the "CHECK" button if you use the tracker-card.
  2. Refresh the website.

Examples

Show a button for the air conditioner (blue when on, var(--disabled-text-color) when off):

ac

- type: "custom:button-card"
  entity: switch.ac
  icon: mdi:air-conditioner
  color: rgb(28, 128, 199)

Redefine the color when the state if off to red:

- type: "custom:button-card"
  entity: switch.ac
  icon: mdi:air-conditioner
  color: rgb(28, 128, 199)
  state:
    - value: "off"
      color: rgb(255, 0, 0)

Show an ON/OFF button for the home_lights group:

no-icon

- type: "custom:button-card"
  entity: group.home_lights
  show_icon: false
  show_state: true

Light entity with custom icon and "more info" pop-in:

sofa

- type: "custom:button-card"
  entity: light.living_room_lights
  icon: mdi:sofa
  color: auto
  tap_action:
    action: more-info

Light card with card color type, name, and automatic color:

color

- type: "custom:button-card"
  entity: light._
  icon: mdi:home
  color: auto
  color_type: card
  tap_action:
    action: more-info
  name: Home
  styles:
    card:
      - font-size: 12px
      - font-weight: bold

Horizontal stack with :

  • 2x blank cards
  • 1x volume up button with service call
  • 1x volume down button with service call
  • 2x blank cards

volume

- type: horizontal-stack
  cards:
    - type: "custom:button-card"
      color_type: blank-card
    - type: "custom:button-card"
      color_type: blank-card
    - type: "custom:button-card"
      color_type: card
      color: rgb(223, 255, 97)
      icon: mdi:volume-plus
      tap_action:
        action: call-service
        service: media_player.volume_up
        service_data:
          entity_id: media_player.livimg_room_speaker
    - type: "custom:button-card"
      color_type: card
      color: rgb(223, 255, 97)
      icon: mdi:volume-minus
      tap_action:
        action: call-service
        service: media_player.volume_down
        service_data:
          entity_id: media_player.livimg_room_speaker
    - type: "custom:button-card"
      color_type: blank-card
    - type: "custom:button-card"
      color_type: blank-card

Vertical Stack with :

  • 1x label card
  • Horizontal Stack with :
    • 1x Scene 1 Button
    • 1x Scene 2 Button
    • 1x Scene 3 Button
    • 1x Scene 4 Button
    • 1x Scene Off Button

scenes

- type: vertical-stack
  cards:
    - type: "custom:button-card"
      color_type: label-card
      color: rgb(44, 109, 214)
      name: Kitchen
    - type: horizontal-stack
      cards:
        - type: "custom:button-card"
          entity: switch.kitchen_scene_1
          color_type: card
          color: rgb(66, 134, 244)
          icon: mdi:numeric-1-box-outline
        - type: "custom:button-card"
          entity: switch.kitchen_scene_2
          color_type: card
          color: rgb(66, 134, 244)
          icon: mdi:numeric-2-box-outline
        - type: "custom:button-card"
          entity: switch.kitchen_scene_3
          color_type: card
          color: rgb(66, 134, 244)
          icon: mdi:numeric-3-box-outline
        - type: "custom:button-card"
          entity: switch.kitchen_scene_4
          color_type: card
          color: rgb(66, 134, 244)
          icon: mdi:numeric-4-box-outline
        - type: "custom:button-card"
          entity: switch.kitchen_off
          color_type: card
          color: rgb(66, 134, 244)
          icon: mdi:eye-off-outline

Configuration with states

Input select card with select next service and custom color and icon for states. In the example below the icon mdi:cube-outline will be used when value is sleeping and mdi:cube in other cases.

cube

Default behavior

If you don't specify any operator, == will be used to match the current state against the value

- type: "custom:button-card"
  entity: input_select.cube_mode
  icon: mdi:cube
  tap_action:
    action: call-service
    service: input_select.select_next
    service_data:
      entity_id: input_select.cube_mode
  show_state: true
  state:
    - value: "sleeping"
      color: var(--disabled-text-color)
      icon: mdi:cube-outline
    - value: "media"
      color: rgb(5, 147, 255)
    - value: "light"
      color: rgb(189, 255, 5)

With Operator on state

The definition order matters, the first item to match will be the one selected.

- type: "custom:button-card"
  entity: sensor.temperature
  show_state: true
  state:
    - value: 15
      operator: '<='
      color: blue
      icon: mdi:thermometer-minus
    - value: 25
      operator: '>='
      color: red
      icon: mdi:thermometer-plus
    - operator: 'default' # used if nothing matches
      color: yellow
      icon: mdi: thermometer
      styles:
        card:
          - opacity: 0.5

tap_action Navigate

Buttons can link to different views using the navigate action:

- type: "custom:button-card"
  color_type: label-card
  icon: mdi:home
  name: Go To Home
  tap_action:
    action: navigate
    navigation_path: /lovelace/0

The navigation_path also accepts any Home Assistant internal URL such as /dev-info or /hassio/dashboard for example.

You can make the whole button blink:

blink-animation

- type: "custom:button-card"
  color_type: card
  entity: binary_sensor.intruder
  name: Intruder Alert
  state:
    - value: "on"
      color: red
      icon: mdi:alert
      styles:
        card:
          - animation: blink 2s ease infinite
    - operator: default
      color: green
      icon: mdi:shield-check

Play with width, height and icon size

Through the styles you can specify the width and height of the card, and also the icon size through the main size option. Playing with icon size will growth the card unless a height is specified.

If you specify a width for the card, it has to be in px. All the cards without a width defined will use the remaining space on the line.

height-width

- type: horizontal-stack
  cards:
    - type: "custom:button-card"
      entity: light.test_light
      color: auto
      name: s:default h:200px
      styles:
        card:
          - height: 200px
    - type: "custom:button-card"
      entity: light.test_light
      color_type: card
      color: auto
      name: s:100% h:200px
      size: 100%
      styles:
        card:
          - height: 200px
    - type: "custom:button-card"
      entity: light.test_light
      color_type: card
      color: auto
      size: 10%
      name: s:10% h:200px
      styles:
        card:
          - height: 200px
- type: horizontal-stack
  cards:
    - type: "custom:button-card"
      entity: light.test_light
      color: auto
      name: 60px
      styles:
        card:
          - height: 60px
          - width: 60px
    - type: "custom:button-card"
      entity: light.test_light
      color_type: card
      color: auto
      name: 80px
      styles:
        card:
          - height: 80px
          - width: 30px
    - type: "custom:button-card"
      entity: light.test_light
      color_type: card
      color: auto
      name: 300px
      styles:
        card:
          - height: 300px

Templates Support

Playing with label templates

label_template

- type: "custom:button-card"
  color_type: icon
  entity: light.test_light
  label_template: >
    var bri = states['light.test_light'].attributes.brightness;
    return 'Brightness: ' + (bri ? bri : '0') + '%';    
  show_label: true
  size: 15%
  styles:
    card:
      - height: 100px
- type: "custom:button-card"
  color_type: icon
  entity: light.test_light
  layout: icon_label
  label_template: >
    return 'Other State: ' + states['switch.skylight'].state;    
  show_label: true
  show_name: false
  styles:
    card:
      - height: 100px

State Templates

The javascript code inside value needs to return true of false.

Example with template:

- type: "custom:button-card"
  color_type: icon
  entity: switch.skylight
  show_state: true
  show_label: true
  state:
    - operator: template
      value: >
        return states['light.test_light'].attributes
        && (states['light.test_light'].attributes.brightness <= 100)        
      icon: mdi:alert
    - operator: default
      icon: mdi:lightbulb
- type: "custom:button-card"
  color_type: icon
  entity: light.test_light
  show_label: true
  state:
    - operator: template
      value: >
        return states['input_select.light_mode'].state === 'night_mode'        
      icon: mdi:weather-night
      label: Night Mode
    - operator: default
      icon: mdi:white-balance-sunny
      label: Day Mode

Styling

per-style-config

- type: "custom:button-card"
  color_type: icon
  entity: light.test_light
  label_template: >
    var bri = states['light.test_light'].attributes.brightness;
    return 'Brightness: ' + (bri ? bri : '0') + '%';    
  show_label: true
  show_state: true
  size: 10%
  styles:
    card:
      - height: 100px
    label:
      - color: gray
      - font-size: 9px
      - justify-self: start
      - padding: 0px 5px
    name:
      - text-transform: uppercase
      - letter-spacing: 0.5em
      - font-familly: cursive
      - justify-self: start
      - padding: 0px 5px
    state:
      - justify-self: start
      - font-size: 10px
      - padding: 0px 5px
  state:
    - value: 'on'
      styles:
        state:
          - color: green
    - value: 'off'
      styles:
        state:
          - color: red
        card:
          - filter: brightness(40%)
- type: "custom:button-card"
  color_type: icon
  entity: light.test_light
  layout: icon_label
  label_template: >
    return 'Other State: ' + states['switch.skylight'].state;    
  show_label: true
  show_name: false
  size: 100%
  styles:
    card:
      - height: 200px
    label:
      - font-weight: bold
      - writing-mode: vertical-rl
      - text-orientation: mixed
  state:
    - value: 'on'
      styles:
        label:
          - color: red
    - value: 'off'
      styles:
        label:
          - color: green

Lock

lock-animation

- type: horizontal-stack
  cards:
    - type: "custom:button-card"
      entity: switch.test
      lock: true
    - type: "custom:button-card"
      color_type: card
      lock: true
      color: black
      entity: switch.test

Aspect Ratio

aspect-ratio-image

- type: vertical-stack
  cards:
    - type: horizontal-stack
      cards:
        - type: custom:button-card
          name: 1/1
          icon: mdi:lightbulb
          aspect_ratio: 1/1
        - type: custom:button-card
          name: 2/1
          icon: mdi:lightbulb
          aspect_ratio: 2/1
        - type: custom:button-card
          name: 3/1
          icon: mdi:lightbulb
          aspect_ratio: 3/1
        - type: custom:button-card
          name: 4/1
          icon: mdi:lightbulb
          aspect_ratio: 4/1
    - type: horizontal-stack
      cards:
        - type: custom:button-card
          name: 1/1.2
          icon: mdi:lightbulb
          aspect_ratio: 1/1.2
        - type: custom:button-card
          name: 1/1.3
          icon: mdi:lightbulb
          aspect_ratio: 1/1.3
        - type: custom:button-card
          name: 1/1.4
          icon: mdi:lightbulb
          aspect_ratio: 1/1.4
        - type: custom:button-card
          name: 1/1.5
          icon: mdi:lightbulb
          aspect_ratio: 1/1.5

Credits

  • ciotlosm for the readme template and the awesome examples