Arduino-IRremote/src/ir_Lego.hpp

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/*
* ir_Lego.hpp
*
* Contains functions for receiving and sending Lego Power Functions IR Protocol
*
* This file is part of Arduino-IRremote https://github.com/Arduino-IRremote/Arduino-IRremote.
*
************************************************************************************
* MIT License
*
* Copyright (c) 2020-2023 Armin Joachimsmeyer
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is furnished
* to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
************************************************************************************
*/
#ifndef _IR_LEGO_HPP
#define _IR_LEGO_HPP
/** \addtogroup Decoder Decoders and encoders for different protocols
* @{
*/
//==============================================================================
// L EEEEEE EEEE OOOO
// L E E O O
// L EEEE E EEE O O
// L E E E O O
// LLLLLL EEEEEE EEEE OOOO
//==============================================================================
// from LEGO Power Functions RC Manual 26.02.2010 Version 1.20
// https://github.com/jurriaan/Arduino-PowerFunctions/raw/master/LEGO_Power_Functions_RC_v120.pdf
// https://oberguru.net/elektronik/ir/codes/lego_power_functions_train.lircd.conf
// For original LEGO receiver see: https://www.philohome.com/pfrec/pfrec.htm and https://www.youtube.com/watch?v=KCM4Ug1bPrM
//
// To ensure correct detection of IR messages six 38 kHz cycles are transmitted as mark.
// Low bit consists of 6 cycles of IR and 10 <20>cycles<65> of pause,
// high bit of 6 cycles IR and 21 <20>cycles<65> of pause and start bit of 6 cycles IR and 39 <20>cycles<65> of pause.
// Low bit range 316 - 526 us
// High bit range 526 <20> 947 us
// Start/stop bit range 947 <20> 1579 us
// If tm is the maximum message length (16ms) and Ch is the channel number, then
// The delay before transmitting the first message is: (4 <20> Ch)*tm
// The time from start to start for the next 2 messages is: 5*tm
// The time from start to start for the following messages is: (6 + 2*Ch)*tm
// Supported Devices
// LEGO Power Functions IR Receiver 8884
// MSB first, 1 start bit + 4 bit channel, 4 bit mode + 4 bit command + 4 bit parity + 1 stop bit.
#define LEGO_CHANNEL_BITS 4
#define LEGO_MODE_BITS 4
#define LEGO_COMMAND_BITS 4
#define LEGO_PARITY_BITS 4
#define LEGO_BITS (LEGO_CHANNEL_BITS + LEGO_MODE_BITS + LEGO_COMMAND_BITS + LEGO_PARITY_BITS)
#define LEGO_HEADER_MARK 158 // 6 cycles
#define LEGO_HEADER_SPACE 1026 // 39 cycles
#define LEGO_BIT_MARK 158 // 6 cycles
#define LEGO_ONE_SPACE 553 // 21 cycles
#define LEGO_ZERO_SPACE 263 // 10 cycles
#define LEGO_AVERAGE_DURATION 11000 // LEGO_HEADER_MARK + LEGO_HEADER_SPACE + 16 * 600 + 158
#define LEGO_AUTO_REPEAT_PERIOD_MIN 110000 // Every frame is auto repeated 5 times.
#define LEGO_AUTO_REPEAT_PERIOD_MAX 230000 // space for channel 3
#define LEGO_MODE_EXTENDED 0
#define LEGO_MODE_COMBO 1
#define LEGO_MODE_SINGLE 0x4 // here the 2 LSB have meanings like Output A / Output B
struct PulseDistanceWidthProtocolConstants LegoProtocolConstants = { LEGO_PF, 38, LEGO_HEADER_MARK, LEGO_HEADER_SPACE, LEGO_BIT_MARK,
LEGO_ONE_SPACE, LEGO_BIT_MARK, LEGO_ZERO_SPACE, PROTOCOL_IS_LSB_FIRST, (LEGO_AUTO_REPEAT_PERIOD_MIN
/ MICROS_IN_ONE_MILLI), NULL };
/************************************
* Start of send and decode functions
************************************/
/*
* Here we process the structured data, and call the send raw data function
* @param aMode one of LEGO_MODE_EXTENDED, LEGO_MODE_COMBO, LEGO_MODE_SINGLE
*/
void IRsend::sendLegoPowerFunctions(uint8_t aChannel, uint8_t aCommand, uint8_t aMode, bool aDoSend5Times) {
aChannel &= 0x0F; // allow toggle and escape bits too
aCommand &= 0x0F;
aMode &= 0x0F;
uint8_t tParity = 0xF ^ aChannel ^ aMode ^ aCommand;
// send 4 bit channel, 4 bit mode, 4 bit command, 4 bit parity
uint16_t tRawData = (((aChannel << LEGO_MODE_BITS) | aMode) << (LEGO_COMMAND_BITS + LEGO_PARITY_BITS))
| (aCommand << LEGO_PARITY_BITS) | tParity;
sendLegoPowerFunctions(tRawData, aChannel, aDoSend5Times);
}
void IRsend::sendLegoPowerFunctions(uint16_t aRawData, uint8_t aChannel, bool aDoSend5Times) {
IR_DEBUG_PRINT(F("sendLego aRawData=0x"));
IR_DEBUG_PRINTLN(aRawData, HEX);
aChannel &= 0x03; // we have 4 channels
uint_fast8_t tNumberOfRepeats = 0;
if (aDoSend5Times) {
tNumberOfRepeats = 4;
}
// required for repeat timing, see http://www.hackvandedam.nl/blog/?page_id=559
uint8_t tRepeatPeriod = (LEGO_AUTO_REPEAT_PERIOD_MIN / MICROS_IN_ONE_MILLI) + (aChannel * 40); // from 110 to 230
LegoProtocolConstants.RepeatPeriodMillis = tRepeatPeriod;
sendPulseDistanceWidth(&LegoProtocolConstants, aRawData, LEGO_BITS, tNumberOfRepeats);
}
/*
* Mode is stored in the upper nibble of command
*/
bool IRrecv::decodeLegoPowerFunctions() {
if (!checkHeader(&LegoProtocolConstants)) {
return false;
}
// Check we have enough data - +4 for initial gap, start bit mark and space + stop bit mark
if (decodedIRData.rawDataPtr->rawlen != (2 * LEGO_BITS) + 4) {
IR_DEBUG_PRINT(F("LEGO: "));
IR_DEBUG_PRINT(F("Data length="));
IR_DEBUG_PRINT(decodedIRData.rawDataPtr->rawlen);
IR_DEBUG_PRINTLN(F(" is not 36"));
return false;
}
if (!decodePulseDistanceWidthData(&LegoProtocolConstants, LEGO_BITS)) {
IR_DEBUG_PRINT(F("LEGO: "));
IR_DEBUG_PRINTLN(F("Decode failed"));
return false;
}
// Stop bit
if (!matchMark(decodedIRData.rawDataPtr->rawbuf[3 + (2 * LEGO_BITS)], LEGO_BIT_MARK)) {
IR_DEBUG_PRINT(F("LEGO: "));
IR_DEBUG_PRINTLN(F("Stop bit mark length is wrong"));
return false;
}
// Success
decodedIRData.flags = IRDATA_FLAGS_IS_MSB_FIRST;
uint16_t tDecodedValue = decodedIRData.decodedRawData;
uint8_t tToggleEscapeChannel = tDecodedValue >> (LEGO_MODE_BITS + LEGO_COMMAND_BITS + LEGO_PARITY_BITS);
uint8_t tMode = (tDecodedValue >> (LEGO_COMMAND_BITS + LEGO_PARITY_BITS)) & 0xF;
uint8_t tData = (tDecodedValue >> LEGO_PARITY_BITS) & 0xF; // lego calls this field "data"
uint8_t tParityReceived = tDecodedValue & 0xF;
// This is parity as defined in the specifications
// But in some scans I saw 0x9 ^ .. as parity formula
uint8_t tParityComputed = 0xF ^ tToggleEscapeChannel ^ tMode ^ tData;
// parity check
if (tParityReceived != tParityComputed) {
IR_DEBUG_PRINT(F("LEGO: "));
IR_DEBUG_PRINT(F("Parity is not correct. expected=0x"));
IR_DEBUG_PRINT(tParityComputed, HEX);
IR_DEBUG_PRINT(F(" received=0x"));
IR_DEBUG_PRINT(tParityReceived, HEX);
IR_DEBUG_PRINT(F(", raw=0x"));
IR_DEBUG_PRINT(tDecodedValue, HEX);
IR_DEBUG_PRINT(F(", 3 nibbles are 0x"));
IR_DEBUG_PRINT(tToggleEscapeChannel, HEX);
IR_DEBUG_PRINT(F(", 0x"));
IR_DEBUG_PRINT(tMode, HEX);
IR_DEBUG_PRINT(F(", 0x"));
IR_DEBUG_PRINTLN(tData, HEX);
// might not be an error, so just continue
decodedIRData.flags = IRDATA_FLAGS_PARITY_FAILED | IRDATA_FLAGS_IS_MSB_FIRST;
}
/*
* Check for autorepeat (should happen 4 times for one press)
*/
if (decodedIRData.initialGap < (LEGO_AUTO_REPEAT_PERIOD_MAX / MICROS_PER_TICK)) {
decodedIRData.flags |= IRDATA_FLAGS_IS_AUTO_REPEAT;
}
decodedIRData.address = tToggleEscapeChannel;
decodedIRData.command = tData | tMode << LEGO_COMMAND_BITS;
decodedIRData.numberOfBits = LEGO_BITS;
decodedIRData.protocol = LEGO_PF;
return true;
}
/*********************************************************************************
* Old deprecated functions, kept for backward compatibility to old 2.0 tutorials
*********************************************************************************/
void IRsend::sendLegoPowerFunctions(uint16_t aRawData, bool aDoSend5Times) {
sendLegoPowerFunctions(aRawData, (aRawData >> (LEGO_MODE_BITS + LEGO_COMMAND_BITS + LEGO_PARITY_BITS)) & 0x3, aDoSend5Times);
}
/** @}*/
#endif // _IR_LEGO_HPP